Call for Papers: 4th International GamiFIN Conference 2019

Die International Conference for Gamification Research findet in diesem Jahr in Levi, Finnland statt. Vom 01. bis 03. April 2020 steht die Entwicklung, Implementierung und Distribution von akademischer Forschung im Themenfeld Gamification im Mittelpunkt. Die Veranstalter bitten in einem Call for Contributions bis zum 03. November 2019 um die Einreichung von Beiträgen rund um die Themen Gamification, Serious Games, VR/AR/MR, E-Sports und Streaming.


The GamiFIN conference is an annual academic conference, which focuses on the development, implementation and dissemination of gamification research. The conference brings together an international group of academics and aims to attribute to the overall development of gamification as a process and a tool. The 4th Annual International GamiFIN conference will be supported and hosted by the Gamification Group, Tampere University, University of Turku and University Consortium of Pori (UCPori).

GamiFIN 2020 conference welcomes paper, poster, and doctoral consortium paper submissions. Accepted papers will be sent for consideration for publication in CEUR Workshop Proceedings in the GamiFIN Conference volume (ISSN publication series, ISSN 1613-0073). GamiFIN Proceedings are free, open-access and classified as JUFO-1 in the Finnish Publication Forum Rating. Moreover, the publisher of the proceedings does not retain copyright, and therefore does not limit the publication of the extended version of the accepted GamiFIN paper. Accepted papers have the possibility to fast-track their papers to to AIS Transactions on Human-Computer Interaction | Electronic Markets | Internet Research! The GamiFIN conference will offer an entry to the Gamification Publication Track. The gamification publication track is a one of a kind, "gamified" way to develop your research paper through GamiFIN conference, HICSS Gamification Track and toward the eventual publication in an associated journal issue. The aim of the gamification publication track is to increase the predictability and rigorousness of the peer-review and publication processes by providing a concise review continuum and discussion with peers.

November 3, 2019: Submissions deadline for papers
December 20, 2019: Notifications of acceptance sent to authors of papers
January 15, 2020: Submissions deadline for posters and doctoral consortium
January 31, 2020: Acceptance for posters and doctoral consortium entries
February 28, 2020: Registration deadline for authors
March 8, 2020: Deadline for camera-ready
April 1-3, 2020: Conference

Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords are welcomed:

  • Users: e.g. Engagement, experience, user types
  • Education: e.g. Gamification in education, serious games, game-based learning, games & math
  • Media: e.g. Esports, streaming, social media and gamification, gamification in journalism & media
  • Commerce: e.g. Business models, free-to-play, gambling, gamification in marketing/advergaming
  • Work: e.g. Organizational gamification, gameful work, gamification in leadership
  • Technology: e.g. Virtual reality, augmented reality, Internet of things, wearables, AI, machine learning
  • Toys & play: e.g. Toy play, toy design/creation, toys in education, internet of toys, toyfication
  • Health: e.g. Quantified self, games & gamification for health
  • Culture: e.g. Ludification, history of games and gamification, gamification in society
  • Theories/concepts/methods: Contributions to science around gamification
  • Critical approach to gamification: e.g. detrimental effects of gamification, metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society

Further information
on the submission can be found of be GamiFIN website.



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